Gang Tactics Game: A First Look at Our Turn-Based Street Battles
Gang Tactics is our coming-soon turn-based tactics game. Lead a crew of three, use cover, read every hit chance before you act and hold the block.

Gang Tactics is a turn-based street strategy game we’re building at HulaGames, and it’s coming soon. You lead a crew of three against a rival crew on a grid map at night. You take turns, use cover, and plan every move before you commit to it.
It isn’t playable yet, and we’re not giving a date. But the battle design is written down in detail, so we can tell you how the Gang Tactics game will play: the crew, the turns, the cover rules, and what happens when someone gets knocked down.
What is Gang Tactics?
Gang Tactics is a tactics game in the classic turn-based style. Nothing happens in real time. Each unit takes its turn, you choose what it does, and you see the result before the next unit goes.
The first build focuses on one thing: a single, repeatable battle. Your crew of three faces a rival crew of three to five on one city block. Win, and the screen says Turf Held. Lose, and it’s Crew Down, with a Fight Again button to start a fresh battle.
There’s no campaign or base-building in this first version. We want the fight itself to feel great before anything gets built around it.

Your crew: Gunner, Brawler and Doctor
You command three crew members, each with a clear job:
- The Gunner has the best aim and the longest reach. They’re your main source of damage from a distance.
- The Brawler is the toughest and fastest member of the crew. They can attack from range, but they hit hardest up close.
- The Doctor keeps everyone in the fight. They can heal an ally next to them, or get a downed teammate back on their feet.
Every crew member also carries one Medkit per battle for patching themselves up. We cover each role in detail, with their starting numbers, in Building Your Crew in Gang Tactics.
How a turn works
Turn order is set by Initiative, and it’s shown as a bar of portraits so you always know who acts next. Each unit gets 2 action points (AP) on its turn, and unused AP doesn’t carry over.
Here’s what those points buy in the current design:
| Action | Cost | Ends the turn? |
|---|---|---|
| Move | 1 AP | No |
| Attack (ranged or melee) | 1 AP | Yes |
| Use Medkit | 1 AP | No |
| Doctor: Heal or Revive an ally | 1 AP | Yes |
| End Turn | 0 AP | Yes |
So a typical turn is “move, then attack,” or “move twice” to cover more ground. You can’t attack and then move, because attacking ends the turn. That one rule shapes almost every decision: you have to get into position first.
When you move, the tiles you can reach light up. Blue tiles are one move away, yellow tiles need both of your AP. Your planned path draws as a line as your finger moves.
Cover is everything
The map is a grid, and the edges between tiles matter. Each edge is either open, half cover (crates, cars, low walls) or full cover (walls, pillars, trucks). Shield icons on the tile edges show you which is which.
Cover makes you harder to hit. In the current numbers, half cover takes 20 points off an attacker’s hit chance and full cover takes 40. That’s a big swing, and it’s why the safest place to end a move is almost always tucked behind something solid.
Cover only protects you from the direction it faces, though. If an attacker gets around the side of your cover, you’re flanked, and they get a bonus to hit instead. We explain exactly how that works in our guide to turn-based tactics for beginners.
No guesswork
One of our rules for Gang Tactics is that it should be readable at a glance. Before you confirm any action, the game shows you what it costs, your chance to hit and the damage range.
And the number you see is the true number. There are no hidden modifiers quietly changing the odds behind the scenes. If the screen says 70%, it’s 70%.
Key takeaway: Gang Tactics is about making good decisions with clear information, not guessing what the game is hiding.
Peeking around corners
Crew members behind a single pillar or truck can lean out to take a shot, and they can be targeted the same way. A unit pressed against a long wall, with wall on both sides, can’t be seen from the far side at all.
You’ll see this on screen: a unit attacking from cover visibly leans out past it. It’s a small detail, but it makes cover feel real and gives you a reason to think about which side of a wall you’re on.
Downed, not out
When a crew member’s health hits zero, they aren’t gone right away. They’re downed: they can’t act, and a counter shows how many of their turns are left.
The Doctor can Revive a downed ally standing next to them, bringing them back with some health. Wait too long, or let the rival crew reach them, and that crew member is out of the battle. It adds real tension: do you push forward, or spend the Doctor’s turn getting your teammate back up?
The battle is lost only when none of your crew can act.
The rival crew
You’ll face a mix of three rival types, and each battle draws a different lineup of three to five:
- Thugs rush in to fight up close.
- Shooters hold cover and attack from range.
- Enforcers are tougher and advance from cover to cover.
Every battle has at least one Shooter, so you’ll always need to think about cover.

Built for your phone
Gang Tactics is being built to play in your browser, phone first. You tap to move, aim and act, pinch to zoom, and rotate the camera in 90-degree steps to see around buildings. When someone attacks, the camera cuts in close for an action shot, and there’s a setting to turn those off if you’d rather keep things quick.
Coming soon
We’ll share more as the battle comes together. Keep an eye on the Gang Tactics game page for news.
If you like games where planning beats speed, Jungle Duel is a strategy card game you can play in your browser today, solo or against a friend on one device. You’ll find everything that’s live on our games page.
FAQ
Can I play Gang Tactics yet?
Not yet. Gang Tactics is in development and coming soon to HulaGames. We’re not giving a release date until it’s ready.
What kind of game is Gang Tactics?
It’s a turn-based tactics game. You command a crew of three against a rival crew on a grid map, using cover and careful positioning to win each battle.
Where will Gang Tactics be playable?
In your browser on HulaGames. It’s being built for phones first, with tap controls to move, aim and act.
Is there luck in Gang Tactics?
Every attack has a hit chance, so there’s some luck in each roll. But the game shows you the exact chance and damage before you confirm, and the number shown is the real number.
