Castle Match Game: Match Tiles, Fix Up the Castle
Castle Match is our coming-soon match-3 game: swap tiles on an 8x8 board, fire Rockets and Bombs, and spend stars to restore a royal Throne Room.

Castle Match is a match-3 game we’re building at HulaGames, and it’s coming soon. You swap tiles on an 8x8 board, set off Rockets and Bombs, and win stars. Then you spend those stars fixing up a run-down castle, one job at a time.
It isn’t playable yet, and we’re not giving a date. What we can do is show you how the Castle Match game will play, based on the design we’re building from right now. If you like a puzzle with a little story attached, this one is for you.

What is the Castle Match game?
At its heart, Castle Match is a classic swap-and-match puzzle. Two neighboring tiles trade places, and if that swap lines up three or more of the same kind, they clear. Tiles above fall into the gaps, new ones drop in from the top, and any new lines that form clear on their own.
Around that puzzle sits a castle. Every level you win earns a star, and stars are what the castle runs on. The first room is the Throne Room, and right now it’s a mess.
So the loop is simple:
- Play a level and hit its goal before your moves run out.
- Earn a star for the win.
- Spend the star on a job in the castle.
- Watch the room come back to life, then go play the next level.
The board: 8x8, five tile shapes
The first build uses an 8x8 board with five kinds of tiles. Each color also has its own shape: a crown, a star, a drop, a leaf and a gem. That means you can tell tiles apart by shape alone, which helps on a small phone screen, in bright sunlight, and for players who have trouble telling some colors apart.
You swap tiles by swiping one into its neighbor, or by tapping one tile and then the other. If a swap doesn’t make a match, the tiles snap back and it costs you nothing. Only swaps that actually match use up a move.
One more thing we cared about: the board should never get stuck. If there’s no possible match left, the board shuffles itself so you always have a move to make.
Key takeaway: a bad swap is free, and a dead board shuffles. Your moves only go on matches.
Goals and moves
Every level gives you a goal and a limited number of moves. In the first set of levels, the goal is to collect a number of tiles of one color (sometimes two colors) before you run out.
That small rule changes how you look at the board. A big flashy match in the wrong color might feel good, but it doesn’t move you toward the goal. The best swap is usually the one that clears your goal tiles or sets up a power-up near them.
The first build has 10 hand-made levels that get gently harder as you go. Win, and you get your star. Run out of moves, and you just try again.
Rockets and Bombs
Match more than three and you make a power-up instead of a plain clear:
| Match | Power-up | What it does |
|---|---|---|
| Four in a line | Rocket | Clears a whole row or column |
| Five in an L or T shape | Bomb | Clears the 3x3 area around it |
You fire a power-up by tapping it or swapping it. And when a blast hits another power-up, that one goes off too, so a well-placed Rocket can set off a Bomb across the board.
We go deeper on making and placing these in our Castle Match power-ups guide. If you’re new to the genre, our match-3 strategy tips cover the habits that help in any level.

Fixing up the Throne Room
This is the part that makes Castle Match more than a puzzle. The stars you win go to the castle, and the first room has five jobs to restore it. They run from clearing the rubble to lighting the fireplace, with fixes for the throne, a banner and a rug along the way.
Each job costs one star. When you finish a job, the broken part of the room swaps for the fixed version with a little sparkle, and the Monarch has a line to say about it. Ten levels give you ten stars, more than enough to finish the room.
It’s a small room, but it’s the heart of the idea: every level you beat leaves something better behind.
Meet the Monarch and the corgi
The castle has a ruler, and the ruler has a dog. The Monarch is a young adult in a teal coat with gold trim, a flowing coral cape and a slim gold crown. Beside them sits a royal corgi, a grown-up dog with a teal collar and a gold medallion.
Both of them appear on the castle screen while you work. We wanted characters with real warmth, not mascots stuck in a corner. You can read more about them in Meet the Monarch and the Royal Corgi.
Built for your phone browser
Castle Match is being built to play in your browser on HulaGames, phone first, in portrait. There’s nothing to install. Swipe or tap to swap tiles, and your progress in the first build is saved in your browser.
The planned screens are simple: a title screen, a level map, the level itself, a win or lose screen, and the castle. That’s the whole first version, and we think that’s the right place to start. Get the matching to feel good, get the castle to feel rewarding, then build out from there.
What comes later
The design goes well beyond these first 10 levels: more power-ups, more goal types, more rooms and more to do in each one. Those pieces are still being built and tuned, so we’ll talk about them when they’re real rather than promise them now.
While you wait
Castle Match isn’t out yet, but plenty of HulaGames puzzles are ready today. If you want something calm and satisfying, Tiki Tiles is a block puzzle on a tropical beach with a fresh Daily board every day. You can browse the full lineup on our games page, and a free account keeps your Hula Points and badges in one place across everything you play.
Keep an eye on the Castle Match game page. That’s where it will show up first.
FAQ
Can I play Castle Match yet?
Not yet. Castle Match is in development and coming soon to HulaGames. The first 10 levels are built, and we’ll share it when it’s ready to play.
What kind of game is Castle Match?
It’s a match-3 puzzle game. You swap tiles to make lines of three or more, and the stars you win go toward restoring a run-down royal castle.
Where will I be able to play Castle Match?
In your browser on HulaGames. It’s being built for phones first, in portrait, with swipe or tap controls.
What power-ups are in Castle Match?
The first build has two: the Rocket, made by matching four in a line, and the Bomb, made by matching five in an L or T shape. A blast that hits another power-up sets it off too.